We are a bit behind on updating our blog but luckily we are keeping track of all our development as we progress through creating Malevolence.
Since our previous post, we have completed a lot of user testing on the Narrative of the book as well as user testing the combat mechanic.We have also passed our Sprint 2 deadline. We have presented once again in front of our lecturers in DIT to receive feedback on our work and progress so far. Please see the screen shots below of our presentation that day, highlighting our user testing and objectives for the next sprint.
We also recreated a short video that gives a short overview of gameplay.
Here is the feedback we received from lecturers :
- The moving graphics on the pages (especially the inter pages) looked good.
use a spread sheet to list all assets, animations, character, fights and mechanics so you can see how much you have done and how much you have left to do. In these last two months you need to have a very clear idea of what is needed and what will take most time to do. this will help you focus your efforts were they are needed.
- The fact that it was on a device and that core aspects of it were tested were big pluses. The testing will stand to you in the exit interview.
Our next blog we will update you on artwork progress and feedback from our social media!