State of Play

State of play is a gaming conference for indie developers based in Ireland.  It’s run in the Aungier Street Campus of Dublin Institute of Technology. It has been running for quite a few years now and has a successful following. As the gaming industry here in Ireland expands, so do the amount of people demonstrating their games at the conference. The Malevolence team were delighted to take part.


Malevolence Technical Director “Michael Boylan”


Creative Director “Ruth-Ann Grogan” being interviewed by Frankie Whelan for the Irish Independent. 

State of play gave us the opportunity to reach important testers for our gamebook. As Malevolence is not a full game yet it is not a full book either, it allows us to take advantage of user testing at events such as State of Play in receiving critical feedback necessary to the gameplay that Malevolence has to offer. It also allows us to receive feedback from users outside our defined target market.

Ruth-Ann got the privilege of speaking to a journalist about Malevolence and why moving into the technology sector was the right move for her career. Follow the link to see her and others speaking at the event. Click Here!

For more information about state of play please visit:

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Sprint 3

Back in DIT this week to present our final sprint goals before our submission of our artefact in December. Overall our feeling has been one of positivity. It’s in these last few stages, although we are starting to tire, it’s most important to keep progressing and reaching our goals on a weekly/day to day basis.

The main objectives the team set out to complete in the last sprint were the following:

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Out of these we prioritised completing as much as time would allow:

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User testing again was a prioritised objective for this sprint. Also, the team attended a workshop that highlighted the important role that JSON can play in conjunction with Lua for creating apps/games in Corona. Michael then had to organise and re-code the project to work with this.

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Our next aim is to complete artwork, re design the graphics for the combat scenes, add audio, fix bugs and continue our user testing. Sprite sheets have not been added as a top priority, but as an aim if we have enough time towards the end of the project.

Feedback from lecturers was over all positive. They would like to see the changes we have highlighted above. They also suggested perhaps testing the font we have chosen for legibility. They agreed combat scenes needed work and also encouraged user testing.

Find below a screen recording of our prototype up to date:

Enemy Characters

During Malevolence, our main character Kalem must travel into the Underworld to rescue his younger brother from the clutches of Abbadon, Ruler & Lord of the Underworld.

Along the path you choose for Kalem, he will fight various enemies. All of the enemies for Malevolence I had created prior to starting any artwork.  I had a description of how they would look, sourced colours for their appearance and in my mind, I knew how they would speak. It’s only in recent days that I have actually started to bring these characters to life. Each are scary in their own way, if not visually then behaviour and temperament are assets to fear with these creatures. If you are not cunning in choosing your character stats at the start of the combat scenes, it is possible that they may out smart you. You may have to be fast, strong or accurate in your fighting. All of these enemies have various strengths and weakness’ that may not be apparent in the text. It’s up to the reader to discover them and play upon them in combat.

Here are a list of enemies that Kalem may face depending on what path you choose for him.

Guards of the Underworld

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Guards are slaves to the Underworld, they patrol the earth stealing and capturing any person caught out wandering. They serve Abbadon and do only as he commands.

Donté the Dark

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Donté is a monsterous man!  He is lead torturer in the Underworld. He takes pleasure in hacking up victims when Abbadon is finished sucking the life from their bodies. His skin crawls with black veins and his head is covered in tattoos. His weapon of choice is a cleaver.

Flesh Eating Demons

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These beautiful creatures seduce their prey and then eat the flesh from their victim’s bones. Demons become frantic when threatened and viciously kill instinctively. They do not possess weapons, just razor sharp teeth and dagger like nails that can shred skin in an instant.

The Shapeshifter


These scaled creatures can morph into any living/dead creature they desire, easily tricking you into close contact with them and then they attack. Although sleek and lean they can land a deadly blow to any substantial sized enemy.

Abbadon – Boss Fight

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Abbadon will be the only boss fight that Kalem will encounter in the underworld adventure in the malevolence mini series. Lord of the Underworld, he stands 3 times the size of an average man. His body is a mass of bulging muscle. His eyes glow orange filled with a fire that builds from sucking the souls from victims taken by the Underworld. Abbadon has skill with many weapons but wields a scythe during the final battle of Malevolence. You will need to work hard and choose the right path in order to face him with full strength.

More artwork for enemies is in the pipeline but this is what we have currently up to date.

We look forward to writing again soon,

~Team Malevolence~