Back in DIT this week to present our final sprint goals before our submission of our artefact in December. Overall our feeling has been one of positivity. It’s in these last few stages, although we are starting to tire, it’s most important to keep progressing and reaching our goals on a weekly/day to day basis.
The main objectives the team set out to complete in the last sprint were the following:
Out of these we prioritised completing as much as time would allow:
User testing again was a prioritised objective for this sprint. Also, the team attended a workshop that highlighted the important role that JSON can play in conjunction with Lua for creating apps/games in Corona. Michael then had to organise and re-code the project to work with this.
Our next aim is to complete artwork, re design the graphics for the combat scenes, add audio, fix bugs and continue our user testing. Sprite sheets have not been added as a top priority, but as an aim if we have enough time towards the end of the project.
Feedback from lecturers was over all positive. They would like to see the changes we have highlighted above. They also suggested perhaps testing the font we have chosen for legibility. They agreed combat scenes needed work and also encouraged user testing.
Find below a screen recording of our prototype up to date: